Published Work

Viewfinder

Details


Project Type: Porting

Role: Senior Programmer

Team: 1 Senior Programmer, 1 Lead Programmer, 1 Senior QA

About


I played key role in porting Viewfinder to PS5 & PS4. For most of the project I was the sole programmer working on the PS5 version while the lead programmer on the project worked on the PS4 version. Once the PS5 port was done I also worked on the PS4 version of the game.

While working on the PS5 Port I was tasked with designing and implementing many of the PS5 Controller Features. This included designing and creating the haptic vibrations played by the controller as well as implementing other controller features.

A big part of the project involved implementing much of the platform specific functionality like serialisation, controller management, user management, platform dialogs and much more.

Another big part of my role on the project was working very closely with QA to make sure that the game met all the TRCs so that it could pass console certification.

The game was released on 18th July 2023.

Hellboy Web Of Wyrd

Details


Project Type: Porting

Role: Senior Programmer

Team: 2 Programmer, 2 Senior Programmer, 1 Lead Programmer, 1 QA, 2 Senior QA

About


I worked as a key member of the team porting Hellboy Web of Wyrd to PS5, PS4, Switch, Xbox Series X|S and Xbox One. During the project I worked closely with the other programmers to establish a framework for porting so that we could share work where appropriate across all platforms as well as other projects. This enabled us to much more easily develop platform specific and platform agnostic features that could easily be used across different platforms and different porting projects.

A big part of the project involved implementing much of the platform specific functionality like serialisation, controller management, user management, platform dialogs and much more.

One of my focuses on the project was optimising the game so it could better run on the lower end platforms and meet performance targets.

Another big part of my role on the project was working very closely with QA to make sure that the game met all the TRCs so that it could pass console certification.

The game is due to be released on 4th October 2023

Distant Kingdoms

Details


Programming Language: C#

Engine: Unity

Project Type: Own IP Development

Role: Programmer

Team: 5 Programmers, 4 Artists, 3 Designers , 1 QA, 1 Producer and several contractors for Animation, Sound and UI.

About


Distant Kingdoms is a fantasy city builder game on PC that I worked on as a Programmer, it was published by Kasedo.

For this project I was initially a Junior programmer but was then promoted to Programmer, I had multitude of roles and responsibilities that spanned the entirety of the code-base but primarily I handled a large portion of the gameplay mechanics implementation.

The game released into early access on May 5th 2021