Project Type: Porting
Role: Senior Programmer
Team: 2 Programmer, 2 Senior Programmer, 1 Lead Programmer, 1 QA, 2 Senior QA
I worked as a key member of the team porting Hellboy Web of Wyrd to PS5, PS4, Switch, Xbox Series X|S and Xbox One. During the project I worked closely with the other programmers to establish a framework for porting so that we could share work where appropriate across all platforms as well as other projects. This enabled us to much more easily develop platform specific and platform agnostic features that could easily be used across different platforms and different porting projects.
A big part of the project involved implementing much of the platform specific functionality like serialisation, controller management, user management, platform dialogs and much more.
One of my focuses on the project was optimising the game so it could better run on the lower end platforms and meet performance targets.
Another big part of my role on the project was working very closely with QA to make sure that the game met all the TRCs so that it could pass console certification.
The game is due to be released on 4th October 2023