At current I am working on my honours project: An Investigation into the Applications for the Procedural Generation of Virtual Reality Environments. I am very interested in both procedural generation and virtual reality so when it came to choosing an honours project I decided to combine these two interests and create a virtual reality application in which a player can explore a procedurally generated environment.
Last semester, before Christmas, the project proposal had been created as well as a prototype with the full application and dissertation being worked on now. The application uses a combination of noise, cellular automata and marching cubes in order to generate the environment. It is being developed in Unreal 4 using C++ for the PC and HTC Vive.
More recently I have added simplex noise based stalactites and a chunk system and will upload videos and or pictures soon.